The Elder Scrolls Online would be the 1st Elder Scrolls game to permit gamers to explore the legendary Elder Scrolls planet with other individuals. Applying ZeniMax Online’s Megaserver technologies, players will join a single connected planet with a built in social network that lets them remain up-to-date with everything their good friends are carrying out.
Megaserver technologies avoids the hassle of shard selection and makes The Elder Scrolls Online one of the most socially enabled games ever created. Whether or not playing alone, or with a huge selection of mates, players can develop their own style of play as they embark upon an epic quest across Tamriel.
Update 17 will arrive as a absolutely free base-game patch alongside the Dragon Bones DLC game pack on PC/Mac February 12 and PS4 and Xbox One February 27. No matter if you are an Alliance War veteran, an Undaunted dungeon delver, or perhaps a lone wolf adventurer, these combat changes are relevant to what you do!
Teamwork Prevails with Improved Synergies
Capacity Synergies in ESO are designed to offer players additional opportunities to advantage from teamwork and communication. Major as much as Update 17, we weren’t seeing groups use Synergies as efficiently as we wanted, so we produced them a lot easier to work with and gave them a series of buffs and fixes.
“With this update, we wanted to produce Synergies less difficult to know and also simpler to activate,” says ESO’s Lead Combat Designer Eric Wrobel. “Every capacity that offers a Synergy now displays a clear visual indicator, like a column of light. Once the Synergy is employed, the indicator disappears. This assists other players know regardless of whether they are able to anticipate to discover a Synergy there.”
This visual indicator also communicates the Synergy’s remaining cooldown time, and they now fire promptly when activated, irrespective of what your character is performing. These modifications make Synergies far more helpful, and they will go a lengthy way towards boosting your group’s sustain, survivability, or damage.