Final Fantasy XIV: Stormblood Review-In-Progress: Uncommon is usually a Game That Trusts Its Players

Many hours into Final Fantasy XIV: Stormblood, your character, the Warrior of Light, actions off a boat onto the pier of Kugane. This medieval Japanese-style city is the only port on the island of Hingashi, allowing citizens from about the planet to come and trade. It truly is a city of merchants, of energy struggles behind the scenes. Kugane is each bit an ornate masterpiece and it really is definitely the principal hook of Stormblood.

Most massively multiplayer on the net (MMO) games would present an action-heavy quest with some cinematics and then thrust you into Kugane. That’s what expansions do: they show off the highlights right away, so they can get players hooked. There is always this worry that you happen to be going to lose the player when you never usually hit them using the vibrant and shiny.

Final Fantasy XIV (buy cheap FFXIV Gil) is unique. Although I’ve troubles using the requirement that players need to get via all of the earlier story content to play the newest stuff, it leads to a diverse playerbase. FFXIV players are invested inside the story with the Warrior of Light along with the Scions in the Seventh Dawn. They care regarding the war involving the Garlean Empire and Eorzean Alliance. They care about characters like Thancred, Urianger, Alphinaud, Raubahn, and Hildibrand. If they did not, FFXIV will be something of a lengthy slog of a game.

Given that Square Enix knows their audience cares concerning the game’s plot, for the point that many laud the game because the best Final Fantasy title in a long time, they could tackle Stormblood differently than several other MMOs.

Having this rapt (or captive?) audience allows the group at Square Enix to have some breathing space in how they method expansions. Rather than sending you directly to Kugane plus the far off lands of Hingashi and Doma, Stormblood drops the Warrior of Light in to the region of Gyr Abania, where the occupied Ala Mhigo lies. In your ongoing fight against the Garlean Empire, this can be your next step, fomenting rebellion in the displaced folks in the region.

It is a slow burn, with early quests barely involving combat, just ferrying you from spot to spot, teaching you regarding the people of the region. “This is Rhalgar’s Reach,” the game says to players, and after that it explains why the spot is significant. You meet the individuals who reside there and realize how their lives have been ruined, not just by the Garleans, but in addition The Griffin, a regional resistance fighter.

In reality, if you are new to Final Fantasy XIV(get Final Fantasy XIV Gil) and reach the Stormblood expansion by means of the use of jump potions, then you definitely may be surprised at the lack of fighting within the primary story quests overall. You’ll find some “Kill X to acquire Y” quests, but quite a few of these are optional quests for local NPCs.