Electronic Arts nowadays shut down Visceral Games, the studio behind Dead Space and Battlefield Hardline – and that was busy working on a new Star Wars game by Uncharted director/cowriter Amy Hennig.
That’s terrible news for Visceral’s personnel, numerous of whom will probably shed their jobs, joining legions of developers whose studios have already been bought, restructured, and in the end shuttered by Electronic Arts. But for civilians, the reasoning is just as significantly of a pisser. The selection to close Visceral comes alongside a “pivot” inside the style of its Star Wars game, according to a statement by EA executive VP Patrick Söderlund:
Our Visceral studio has been building an action-adventure title set within the Star Wars universe. In its existing type, it was shaping up to be a story-based, linear adventure game. Throughout the improvement course of action, we have been testing the game notion with players, listening to the feedback about what and how they wish to play, and closely tracking fundamental shifts within the marketplace. It has turn into clear that to provide SWTOR Credits an practical experience that players will choose to come back to and delight in for a lengthy time to come, we needed to pivot the design. We are going to retain the spectacular visuals, authenticity in the Star Wars universe, and concentrate on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader practical experience that enables for extra variety and player agency, leaning in to the capabilities of our Frostbite engine and reimagining central components of the game to give players a Star Wars adventure of greater depth and breadth to explore.
See, what Visceral (too as developers at EA Motive in Montreal) had been working on was an totally single-player, pretty-much linear experience akin to Uncharted. But that is not where the AAA video game business is headed at the moment. Big-budget games now need to have open worlds, live events, multiplayer, loot boxes, RPG components, crafting, upgradeable weapons, microtransactions, and pattable animals. (OK, I’m not being snarky concerning the pattable animals.) We’ve noticed the EA-owned BioWare move from story-driven RPGs to MMOs (Star Wars: The Old Republic) and on the internet loot-shooters (Anthem); Visceral’s Star Wars game will apparently stick to suit. It is unclear what shape it’ll eventually take, but it’ll probably appear much more like Assassin’s Creed or Destiny than Uncharted.
For what it is worth, here’s the one particular tiny glimpse EA gave of the new game (amongst its other Star Wars titles) at E3 Expo final year:
Now, the game’s development will shift to other EA studios, principally EA Vancouver; its release has been pushed back from “2019” to “indefinitely”. Cherish what ever single-player, story-driven games get cheap SWTOR Credits released by major studios within the coming years. Help them, mainly because they are special.