A new study has identified that if you’re a leader in the pack and have no concerns telling your Wow Power Leveling raid team what is what, then you definitely may very well be an increasingly desirable applicate for IT jobs.
A study by a researcher at Missouri University of Science and Technology (by means of USA Today) found that some World of Warcraft players are generally unable to translate their in-game capabilities into a virtual perform environment.
Specifically, the players who had been effectively raid teams often possess the qualities that match what some psychological research show to be desirable traits for employers.
These traits are deemed to be the “Big Five” by psychologists: extraversion, agreeableness, openness, conscientiousness and neuroticism.
Put in the capability to communicate effectively and effectively via the internet – and be technologically prepared – and you’re in fact much more desirable than your buzzkill, game-hating parents assume you happen to be.
There was a survey for the WoW players that averaged eight hours a week and worked 38 hours per week. They answered 140 questions about motivation, communication expertise, preferences for teamwork, and character.
About 288 Warlords of Draenor players have been surveyed, with answers compared to their in-game statistics.
Elizabeth Brief, a graduate student in industrial/organizational psychology stated about the survey: “What we wanted to appear at was virtual teamwork and what sort of traits an individual had in-game that would translate to real life and also the workplace.”
Brief mentioned there was a smaller “statistically significant” correlation in between the achievements of WoW Group and the traits of players.
Interestingly, technology readiness was the strongest correlation.
“The a lot more technologically ready you happen to be, the much more resilient about technologies you are, the extra adaptable that you are, the more achievement points you’ve (in WoW). You can translate that,” she says. “The extra achievements you’ve in game, the extra technologies savvy you’re in actual life. And that is a good point, in particular in virtual communication teams and workplaces.”
Quick plans to show up her investigation and findings at the 32nd Annual Society for Industrial and Organizational Psychology Conference in Orlando at the end of April.